Touchline guide · 2026/27

How Touchline works

Touchline combines a season-long fantasy football game with a separate score-prediction game. Fantasy points decide your football performance. Play Money is only used for predictions and has no cash value.

Prediction gamePlay Money

Starts at 10,000. Stake 10 to 500 on score predictions. It cannot be bought, withdrawn or converted to money.

Fantasy gameBoost Coins

Four special one-Gameweek fantasy powers. They are not currency and are completely separate from Play Money.

01

Quick start

  1. Build a 15-player squad.Use your £100.0m fantasy budget and select no more than three players from one Premier League club.
  2. Pick your starting XI.Choose 11 starters, captain, vice-captain and your bench order before the Gameweek deadline.
  3. Follow the Gameweek.Fantasy points are applied to the players in your locked Gameweek team.
  4. Make predictions separately.Use Play Money to call match scores. Prediction balances do not affect your fantasy squad budget.
02

Your 15-player squad

2Goalkeepers
5Defenders
5Midfielders
3Forwards
  • Initial squad budget: £100.0m.
  • Maximum 3 players from the same Premier League club.
  • Player prices use the current synced fantasy price rather than the old Touchline placeholder prices.
  • Your 15-player squad and your 11-player starting team are separate. Owning a player does not automatically make them a starter.
03

Picking a Gameweek team

Your starting XI must contain exactly one goalkeeper, at least three defenders and at least one forward. Any valid formation within those limits is allowed.

CaptainScores double points.Vice-captainTakes the captain multiplier if the captain records no playing time.

The remaining goalkeeper and three outfield players form your bench. Outfield substitutes are considered in the priority order you set and only come in if the resulting XI still satisfies the formation rules.

The Gameweek deadline is 90 minutes before the first scheduled kick-off in that Gameweek. Touchline uses the synced deadline and locks the relevant squad, XI, captain, vice-captain, bench order and prices at that point.

04

Transfers and player prices

  • Before your first deadline, transfers are unlimited and free.
  • After that you receive 1 free transfer per Gameweek.
  • Unused free transfers can be carried forward, up to a maximum of 5 stored free transfers.
  • Each transfer beyond your free allowance costs 4 fantasy points.
  • Normally a maximum of 20 transfers can be made in one Gameweek.
Selling price example

If you buy a player for £7.5m and their price rises to £7.8m, you receive half the rise rounded down to the nearest £0.1m. Their selling price is therefore £7.6m.

05

Boost Coins

Boost Coins are fantasy power-ups. They are not Play Money. Only one Boost Coin can be active in a Gameweek.

BB
Bench Boost CoinAll four bench players score as well as your starting XI.
FH
Free Hit CoinMake unlimited free temporary transfers for one Gameweek. Your permanent squad returns afterwards.
TC
Triple Captain CoinYour captain scores triple points rather than double.
WC
Wildcard CoinMake unlimited permanent transfers in the Gameweek with no transfer-point deductions.
  • You receive one of each Boost Coin in each half of the season.
  • Bench Boost and Triple Captain can be cancelled before the deadline.
  • Free Hit and Wildcard are locked once activated.
  • Free Hit cannot be used in consecutive Gameweeks.
  • Saved free transfers are retained after a Free Hit or Wildcard.
06

Fantasy scoring

Touchline applies the published player Gameweek score. The table below explains the main scoring rules used by the game.

ActionPoints
Playing up to 60 minutes1
Playing 60 minutes or more2
Goal by goalkeeper10
Goal by defender6
Goal by midfielder5
Goal by forward4
Assist3
Clean sheet, goalkeeper/defender4
Clean sheet, midfielder1
Every 3 goalkeeper saves1
Defensive contribution threshold2
Penalty save5
Penalty miss-2
Bonus1–3
Every 2 goals conceded, GK/DEF-1
Yellow card-1
Red card-3
Own goal-2

A defender earns 2 defensive-contribution points for 10+ clearances, blocks, interceptions and tackles in a match. Midfielders and forwards earn 2 for 12+ clearances, blocks, interceptions, tackles and recoveries. These points do not stack beyond the threshold.

07

Predictions and Play Money

The prediction game is deliberately separate from fantasy football. Your Play Money balance cannot buy fantasy players or Boost Coins.

Starting balance10,000Play Money
Stake10–500per prediction
Correct result2×stake returned
Exact score6×stake returned
  • One prediction can currently be locked per fixture.
  • Predictions cannot be edited after they are locked.
  • Finished predictions move into your prediction history after the result is settled.
  • Play Money has no cash value, cannot be purchased and cannot be withdrawn.